SEBASTIAN
JENNINGS

Project & Product Management
JENNINGS
Sebastian

ABOUT ME
I am a 19-year game industry professional with a background in Project and Product Management for gaming hardware, online gaming software, and consumer electronics.
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PRODUCT MANAGEMENT: I have created and developed over 70 hardware and software products in gaming and consumer electronics that have generated over $600,000,000 in revenue. Many of these products were developed for AAA licensors such as: Microsoft, Sony, Nintendo, Warner Bros., Marvel, Disney, Hasbro, and Google.
In addition to my released products, I also founded a product brand line named Afterglow which has released 30+ SKUs and earned over $100,000,000 in revenue, and invented six U.S. patents for video game controllers and consumer electronics.
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SOFTWARE MANAGEMENT / QA: My career also includes 2 years as a Product Manager for Mobile Games, 3 years as a Product Owner and Product Developer for supporting software apps on PC and mobile, and 4 years as a Senior Team Leader in Quality Assurance for multiple AAA game titles.
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PRODUCT MARKETING: My background in Product Marketing includes Business Development and Account Management experience with partners such as Microsoft, Disney, Marvel, Capcom, and Warner Bros, as well as esports teams and live event production companies. I’ve pioneered and built a very successful gaming hardware brand from the ground up (AfterGlow), and established another new gaming brand (Victrix Pro) that created trusted reputations for products new to the gaming space.

career background
2023 - 2024
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LAS VEGAS SANDS CORP.
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SENIOR PROJECT MANAGER, GAMING
Led teams of designers, developers, and testers for gaming hardware and online gaming software.
2022 - 2023
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NEW WAVE TOYS
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QUALITY ASSURANCE MANAGER
Leading QA testing teams on all upcoming gaming software and hardware products.
2021 - 2022
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ARCADE1UP
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PRODUCT MANAGER, (NPI) HW & SW
Led product and technical design for several products under development.
Developed, defined, presented new feature sets.
2020 - 2021
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STEELSERIES
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PRODUCT MANAGER, CONSOLE
Concept Designer and Product Manager of company’s entire controller line for consoles, PC, and mobile.
2019 - 2020
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HYPERKIN INC.
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DIRECTOR, PRODUCT AND LICENSING
Led the Design and Product Development teams for video game hardware and VR products. Licensing Manager for all business development.
2016 - 2018
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PERFORMANCE DESIGNED PRODUCTS
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SR. PRODUCT MARKETING MANAGER
Licensing Relationship Manager and Business Development Manager for game publishers, event organizers and esports team sponsorships.
2014 - 2016
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LEGACY GAMES
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PRODUCT MARKETING MANAGER
Drove the day-to-day strategy to improve product performance on several mobile games targeting revenue, conversion, and retention.
2012 - 2013
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PERFORMANCE DESIGNED PRODUCTS
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DIRECTOR OF MARKETING
Solely responsible for all marketing, company initiatives and execution on hardware branding, live events, and esports.
2006 - 2012
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PERFORMANCE DESIGNED PRODUCTS
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SENIOR PRODUCT MANAGER
Creator and Product Owner of 60+ video game peripherals and consumer electronics that have grossed over $500,000,000 in revenue.
2005 - 2006
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THQ
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SR. TEAM LEAD - QUALITY ASSURANCE
Managed QA teams of more than 40 testers for four AAA titles for the PS2, Xbox 360, and Wii.
2003 - 2005
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TIPS & TRICKS MAGAZINE
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CONTRIBUTING EDITOR
Authored 12 published full walk-through video game strategy guides and monthly columns on the newest games.
2003 - 2005
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2K GAMES
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SR. TEAM LEAD - QUALITY ASSURANCE
Senior Team Leader of QA on 18 published video game titles, including Team Lead of multiplayer balancing on Civilization IV for PC.